On Drop Rate helps you check roughly how long you'd need to grind for an item, and whether you're actually dry right now, or just feeling like it.
We're passionate OSRS players, grinding since the game's 2013 release across multiple accounts and every seasonal game mode along the way.
This vibe-coded project is built and maintained by us.
Greetings from Team On Drop Rate.
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Nightmare / Phosani's calculation
Each unique's listed rarity (e.g. 1/750 for the Inquisitor's mace) is the item's real per-kill chance, taken live from the wiki's drop table. On Phosani's Nightmare (solo) every roll belongs to you, so that rarity is used directly.
On the regular Nightmare (5-man), that same per-kill chance is for the whole party — when it hits, only one random party member (weighted by damage) actually receives the item. So your personal expected kills to land it is the listed rarity × 5 (e.g. 750 × 5 = 3,750 kills), which is what the time estimate on this page uses.
Is PNM actually faster for uniques?
Yes — Phosani's Nightmare (PNM) is substantially better for farming uniques, even compared with a regular 5-man Nightmare team. The important distinction is uniques per player, not just the boss's raw drop table.
Regular Nightmare's unique roll is effectively contested between the 5 players (weighted by damage), so your personal chance per kill is much lower than the ~1/66.7 "someone gets a unique" chance.
PNM is solo-only, so every unique roll belongs to you. Jagex specifically tuned its rates to make obtaining uniques roughly 20% faster than efficient regular Nightmare, accounting for faster kills and less downtime.
The 2024 Project Rebalance made Nightmare uniques 50% more common overall, for both variants.
Regular Nightmare does get a small bonus roll chance as the team grows beyond 5 players, but it's weak — only +1% per extra player, capped at 80 players (+75%). Going from 5 → 10 players doesn't come close to doubling your odds.
Bottom line for the unique grind: PNM >>> 5-man Nightmare. A 5-man team is mainly attractive because it's chill, social and easier — not because it's efficient for your own Inquisitor/orb.
The Inquisitor's mace takes about 141 hours and 8 minutes to obtain if you are exactly on droprate.
Expected kills
1,129
Expected kills on drop rate
Expected time to obtain
141h 8m
at 8 kills/hour (average)
Loot from 1,129 kills
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Item
Quantity
Price (ea)
Total value
Total loot value
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